Saga Frontier Ost Zip

Saga Frontier Ost Zip Rating: 7,7/10 5154 votes

Commercial (3 CD) published by DigiCube (distributed by SME Intermedia) on Apr 21, 1999 containing original soundtrack from SaGa Frontier 2 / サガ フロンティア2 / SaGa Frontier 2 with compositions by Masashi Hamauzu. The Music is hard to explain, but much of it has you imagine yourself playing the roles of a hero on a quest, or of any other storylines of the Popular Saga Frontier series. This cd is a must to game soundtrack collectors, Heavy Metal Collectors, Orchestra, RPG fans, or people into unique music. Its worth it.

Saga frontier ost zipcode

On the outset, let me tell you that Kenji Ito, who wrote the music for SaGa Frontier, is the MAN. He did alot of Square's other music as well, including the soundtracks for the first three SaGa games (known to us in the US as Final Fantasy Legend), the Romancing SaGa trilogy which unfortunately never officially saw US shores, and Seiken Densetsu, otherwise known as Final Fantasy Adventure. And as a result of Kenji Ito being the MAN, his soundtrack for SaGa Frontier kicks my ass. While not as universally recognized as that of the Final Fantasy series, SaGa Frontier's music is still among my all-time favorites. His melodies tend to be simple, but certainly memorable. I've always been a fan of straightforward themes. Only such great music could compel me to rake the internet for weeks, groping through countless Japanese sites (as the English sites had only a few).

2-07 Saga Frontier Soundtrack - Hey! Fifa world cup 2014 final. SaGa Frontier CHARACTERS Art Work PICTURES HD - Duration. SaGa Frontier OST - 25 Baccarat - Duration: 2:09.

But it was well worth it. I have put together a ZIP file with about 80% of the game's music on it in MIDI format.

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Since MIDI files are so small, it won't take long to download. And now, finally, OR. Download individual tracks below. Now Playing: 'Confrontation! Caballero Factory' Yorkland Folk Song Ancient Imperial Tomb of King Sei Leonard's Laboratory Annihilation. The Blue Town Ancient Ship Booby Trap Shudder Shingrow Kirin's Theme Melody of Time Mosperiburg Wakatu Black X Base I'm still missing: -Blue's Ending (DestinyA Law on the OST) -Sei's Tomb -The fanfare that plays when you get the Arcane Gift -The Victoria's march -Riki's Theme (Heard in 2nd Division) -Robot 2 (Heard in 2nd Division's Scrap Pub) -'Tears of Joy', plays after beating the Fire Sage at Asellus' House -'The Ultimate Weapon', plays in the first area of RB3 If anyone can find or sequence any of these and send them to me, I'll upload them and you'll get credit.

SaGa Frontier Developer: Publishers: (JP), (US) Platform: Released in JP: July 11, 1997 Released in US: March 25, 1998 This game has unused areas. This game has unused playable characters.

This game has unused graphics. This game has unused items. This game has unused abilities. This game has unused music.

This game has unused text. This game has debugging material.

SaGa Frontier is the seventh game in Square's long-running SaGa series. It's an open-ended RPG with seven separate scenarios, and unfortunately, a sharp learning curve and some seriously uneven difficulty, which caused many people to quit playing before really getting into it. It's also quite notoriously unfinished.

Notably, Fuse is unable to do the quest for Arcane magic, but is still able to go for Rune magic as normal. His otherwise unused 'janitor' sprite (as seen in the debug room) will indeed be used upon entering Despair. Fuse is unable to recruit Mei-ling, Riki, Gen, and T260G in Scrap.

Each character has their own unique dialogue when talking to these characters, and as Fuse doesn't have this dialogue, they can't even be spoken to, much less recruited. Strangely, if you go to Yorkland and enter the billionaire's house, the game will think you're playing Riki, and you will begin the Yorkland ring quest. You can even return to Koorong and recruit Dr. Not dressed for the weather Asellus was originally supposed to escape from Facinaturu via Kurenai (the sentient flame pit that otherwise serves no purpose), which would have evidently burned off their clothes (utilizing the nude sprites seen below) and sent them to Mosperiburg. Asellus and White Rose would then have had an audience with Virgil, who would provide them with clothes, then teleport them off somewhere else. The scene of the audience with Virgil still exists in US version.

To trigger it, in the beginning of Asellus' scenario, teleport to Mosperiburg by means of the regionmap item (through hacking). The scene will be triggered however, with Japanese language and the camera off the screen. Other deleted scenes found in the text dump:.

Asellus was supposed to meet with Furdo, who would have taught her that there are also lesser mystics that possess unique power that Mystic Lords don't have (in Furdo's case, the ability to petrify things). The scene was supposed to appear after White Rose ends up trapped in Dark Labyrinth. There exists a very slight trace of this in the final, even the English version, as if you elect to fight Furdo before Asellus learns all three mystic skills, it's possible for her to pick one up here. This does not happen with any other optional bosses. An all-star cast! There exists a debug room within SaGa Frontier, but it's nowhere near as full-featured as the one in, say,. Nevertheless, it has a few interesting functions.

To enter it, input the GameShark code 8001300C 02E1, and load a saved game. If it worked, you should be in a large, empty blue room with some purple Japanese characters reading さんぷる (Sample) 'spraypainted' on the floor. Disable the code, and walk to the right until you reach a screen with all the game's playable characters. In this room, you can add or remove characters to your team at your leisure, allowing you to effectively create mix-and-match 'dream teams' not normally available. Simply talk to the chosen character, and choose the top option to add it to the party, or the bottom one to remove it. Monsters and unused characters are represented by slimes; the one in the middle is 'Woman', and the top row, from left to right, are as follows: CommonMec, Thunder, Cotton, Sei, Kylin, Slime, Suzaku, and RedTurnip.

When you're finished, exit to the right to access more of the debug room. The second area consists of all the main characters (including Fuse; another remnant of his lost chapter), and speaking with any of them will change your 'map' sprite (the character you walk around as) to that character. In the case of Red and Riki, two sprites are displayed, and the upper ones will change you into Alkaiser and Riki's humanoid form, respectively. Beyond this screen are numerous more 'debug rooms', but there's nothing else to do, as the entire remainder of the debug room is simply a sprite test, although there's some interesting stuff here if you care to explore. Finally, the only way out of the debug room is via the RegionMap, so you may wish to either visit the debug room as Blue, or hack in a RegionMap via GameShark. Though T260G is able to change his body to any of the game's available mec-types in his own chapter, one of the forms stands out for being unused by anyone else in the game: The Type 7 body.

And that's exactly what CommonMec happens to be. It's possible that CommonMec is the mec from Scrap who runs the inn, since it does appear to be the only actual Type 7 mec in the game, but if you were ever supposed to be able to recruit it, well, the method for doing so was scrapped. Pun intended.

Nevertheless, CommonMec works perfectly both in battle and out, so why it wasn't included, we may never know. Other Unused Sprites In addition to the characters listed above, there are also a handful of unused sprites which can also be seen in the debug room.

The first is one of the few pieces of evidence left pointing to Fuse's dropped chapter: a Despair worker uniform, the same type worn by Red, Blue, and Lute if they visit Despair in search of the Freedom Rune. The second sprite is a Type 7 mec with a silver palette not used anywhere in the game. It's possible this sprite was intended for CommonMec, but wasn't implemented. The third sprite is of a mysterious woman who appears several times in the debug room. She looks rather like some sort of superhero, so it's possible she'd have had some connection to Red's chapter. Given her important-looking appearance, she may also have been who the unused 'Woman' was supposed to be. The last two sprites are.

Just as they appear: Asellus and White Rose, naked. Early versions of the game would have had them escape Facinaturu via Kurenai, the sentient flame pit just outside the town, which is indeed where these would have been used. It's worth noting that this sprite proves that the poofy white thing normally on White Rose's head is a hat, not her hair. This unsettling image isn't technically unused; it flashes briefly on the screen shortly after Asellus wakes up at the start of her chapter.

So briefly, in fact, that while most players will notice it, about the only reaction it gets is 'What the hell was that?' , when in fact it's actually quite interesting. Asellus' story is that she was run over and killed by a carriage, and revived by a transfusion of mystic blood. This image is, in fact, the last memory Asellus had before her death and rebirth. One of the rooms in Berva's underground base is heavily shrouded in mystery. First off, the treasure chest here can not be opened; there's no message stating it's locked or anything, it just will not open, no matter what. Second, there's a strange-looking object here that is very clearly meant to stand out, but like the chest, absolutely nothing happens if you examine it.

No effect, no message, nothing. Finally, there are a pair of YellowFighters behind the wall in the middle of the room that you can't see, but you can still fight. Odds are, they would have jumped out at you after taking the chest or messing with whatever that object is, but as neither work, these enemies never show themselves. The series Game Boy. SNES.

Frontiers Saga Wiki

PlayStation SaGa Frontier. Nintendo DS.